Red 5 Developer Posts

    Thread: First-person Flashlight Flickering in Audio, Graphics, or Performance Bugs

  1. #3
    Try this: Open the console (alt+f1) and enter
    rd.deferredLightingNoDepthBoundsTest 1
    We've fixed this internally, just didn't make it intot he build in time. We'll see if we can hotfix this.
    1 people like this.
  2. Thread: Flashlight broken into weapons in Audio, Graphics, or Performance Bugs

  3. #2
    Try this: Open the console (alt+f1) and enter
    rd.deferredLightingNoDepthBoundsTest 1
    We've fixed this internally, just didn't make it intot he build in time. We'll see if we can hotfix this.
  4. Thread: [Survey] Accord Battleframe Perceptions On Your First Play Session in Battleframe Discussion

  5. #42
    I'm still working my way through each response. I'm reading every one and liking every response to the OP as I go. I want to thank everyone for replying. I also want to reassure everyone that their comments are being read and that their feedback matters.

    Cheers!
    4 people like this.
  6. Thread: COMMUNITY EVENT: Night of The Melding (THUR., OCT. 30th - OCEANIC, GMT, AND PDT/EDT) in General Discussion

  7. #30
    Hey pilots! Unfortunately, I need to cancel the AEST time slot of the event as my secondary hard drive erased all the files on it. I hope it would reinstall in time, but sadly I only have wifi where I live and the re-install is going to take all night. If you are unable to make any of the two next time slots, please send me a pm here on the forums with your in-game name. I apologize once again and appreciate your understanding.

    EDIT: SqueekinOrka has taken point in the event on my be-half. Thank you for leading the event Squeek!
    1 people like this.
  8. Thread: COMMUNITY EVENT: Night of The Melding (THUR., OCT. 30th - OCEANIC, GMT, AND PDT/EDT) in General Discussion

  9. #28
    Hey everyone! I am having some technical issues that are preventing me from logging in. I will update if I make any progress.
    1 people like this.
  10. Thread: 10/10 headless events were broken for me, i get there and nothing ever happens! in General Discussion

  11. #8
    Hey guys, this issue should be resolved now so I'm going to close this thread. If you encounter any further problems, please let us know in the official Night of the Melding thread.
  12. Thread: New Live Event: Night of the Melding [Now - Nov 10th @ 5pm PST] in News & Announcements

  13. Hey guys,

    Just to keep you all up to date, we've deployed encounter-side fixes to the Headless Horseman encounter as well as the Civilians and they should be working properly now. No client patch is required.
    3 people like this.
  14. Thread: New Live Event: Night of the Melding [Now - Nov 10th @ 5pm PST] in News & Announcements

  15. Hey iKhon, I'm sorry you feel that way. Your post was certainly not moved here to be buried/ignored, but rather because the issues you reported were ones that have already been reported and responded to in this thread. Keeping like issues together in one thread helps a ton by A) allowing us to easily be able to look through and gather all of the relevant information from one location without having to search through a bunch of different threads and B) allowing us to give all of our progress updates in one location so that people can stay informed of our progress in one easy location without having to search through a bunch of different threads. As you can see by my post directly above this one, we're most certainly not ignoring the issue :)

    Hope that helps clear it up!

    -JB
    3 people like this.
  16. Thread: New Live Event: Night of the Melding [Now - Nov 10th @ 5pm PST] in News & Announcements

  17. Update on the Headless Horseman issue: Sounds like we figured out the cause and are preparing a fix. It should be server side, so no download required. We'll keep you updated as we have more information to give.

    Thanks!

    -JB
  18. Thread: Unspeakable horror in General Discussion

  19. #4
    Oo

    Cheers,

    Brandon