Red 5 Developer Posts

    Thread: lets make it happen people. *just posted by Kern* in General Discussion

  1. I really can't speak for Pez, but after spending 9 years on this game I guess I won't be available for a relaunch of the IP.
    6 people like this.
  2. Thread: Firefall and its Future in News & Announcements

  3. #11

    We're still aiming to release a big fix patch as well as release crafting with our next update (I don't have an estimate on that one yet though). As I mentioned in my Backend Issues thread, once we're a bit more comfortable with server performance we'll work to get a patch deployed.
    5 people like this.
  4. Thread: Backend Issues in General Discussion

  5. #6

    The current plan is to continue to hold all operations within the datacenter located in California.
  6. Thread: Firefall and its Future in News & Announcements

  7. #1
    Hey all,

    We've released a new blog today regarding the studio's intent with Firefall.

    http://firefall.com/news/firefall-and-its-future

    On a side note, we are still working to get crafting in our next update and will continue to deploy fixes and changes (ex. balance tweaks) as we can.
    17 people like this.
  8. Thread: Backend Issues in General Discussion

  9. #4
    There's one more thing I forgot to mention and will edit into the OP. We recognize there may not be a single silver bullet solution to the performance issues. Even after we fully deploy these changes we are going to continue to monitor performance and the player experience and make more adjustments where needed.
    3 people like this.
  10. Thread: Backend Issues in General Discussion

  11. #1
    Hey all,

    I wanted to start a new thread on this to keep you updated on rubberbanding problems in the game. For those that may not know, the cause is not network related, but a product of the current hardware configuration. We have been working on this issue for about a week, making slow but steady progress.

    Yesterday we put some changes in place on some shards that seems to have had a positive impact on the server performance. We're now working to ensure all servers share this configuration.

    EDIT: We recognize there may not be a single silver bullet solution to the performance issues. After we fully deploy these changes we are going to continue to monitor performance and the player experience. We continue to make adjustments where needed.

    There is also an issue with payments which we are continuing to work to resolve.

    Once the servers and payment are looking more stable we're going to work to get a patch out that should address some of the problems with the Devil's Tusk Evacuation encounter as well as the Defense of Dredge raid (not being able to complete it in enough time). We'll also include fixes for anything else that may be ready.

    I'll continue to provide updates as we have them.
    24 people like this.
  12. Thread: Server Maintenance - May 18th - Downtime Required in General Discussion


  13. Yes the shard you're on is likely still having performance problems. We should be making more progress today. I'll start up a thread later on to discuss where we are with with the performance.
    3 people like this.
  14. Thread: Server Maintenance - May 18th - Downtime Required in General Discussion


  15. Hey thanks for the input. We do have a few more things we need to take care of as I mentioned, so we're not ready to say, "yay it's fixed!" Even after we've completed the tasks that are currently underway we understand we're more than likely going to have to continue to look into areas we can improve hardware efficiency to combat this problem.
    1 people like this.
  16. Thread: Server Maintenance - May 18th - Downtime Required in General Discussion


  17. Cool! We're not ready to sound the "all-clear" as it were yet, we still have more work to perform but it's good to know it's feeling a bit better.
    11 people like this.
  18. Thread: Server Maintenance - May 18th - Downtime Required in General Discussion

  19. Hey all,

    I don't have too much of an update for you today. We're still looking into the performance issues. We've identified some inefficiencies with hardware usage and will be making some changes on the back end that we hope will help with the rubberbanding. We'll continue to monitor performance after those changes are made to further identify other areas that can be tightened up.

    Additionally, we are aware that players are unable to buy Red Beans and our WebDev team is working on getting that operational again.
    7 people like this.