I'm not trying to put down people who are happy with the game, or advertise other games, but merely give feedback for an issue that for me and my personal friends seems to be hampering our playing experience. In a nutshell: most guns are too easy to use and there aren't enough types of them. While it is definitely true that getting the feel for the projectile velocity for the assault and derivative frames is arguably the most challenging and enjoyable of the gun mechanic experience, most guns simply require absolutely no skill, or require no nuance to master in order to use. Take the assault rifle: the almost complete lack of recoil (reticle shifting) makes it a breeze to use. The same holds even more so for the recon primary. I can definitely understand making the MCG (for the dreadnaught types) ridiculously easy to use, but couple that with the huge healthpools enemies have in this game and over time it gets really, really boring. I can give a lot of examples from other games where guns felt a lot more challenging to use and required some finesse to master, but in order to keep it from being suspect for advertising and getting closed/flamed, I'll just mention their abstract existence. I also realize that my friends and I are just a drop in the bucket of the playerbase. If nobody else cares, then c'est la vie and the game will be successful regardless.