Reading this thread I realized FFA loot in a squad is pretty stupid. Some games have the option and you choose what kind of loot distribution you want, but it's never set to FFA as default as that's a pretty bad and rarely used option. FFA, if uncoordinated with friends, results in people fighting over picking up drops. Why not have even distribution method? For minerals: everyone in the squad gets a fair share [say, 30 crystite was picked up by one person, and squad has 5 people in it, then every member within ~250 meters of the picked up drop, gets 6 crystite]. Same can work for HP and Ammo [as far as I know Ammo gives 50% of your max ammo, so just make this 50% divided by number of people in squad, and they get that % of their max every ammo pick up by a squad member in that 250 range] For other drops, for example let's say the melded creature segments [for baneclaw], just make them random / alternate for the squad members. Not just the one that picks them up.