Hey everyone! You've already met our awesome new Lead Community Manager, Brandon "BranFlakes" Felczer, but I wanted to take some time and introduce you all to some of the other new Tribe members that have recently joined us to work on Firefall. Without further ado, please join me in welcoming: Design Team Eric Beaumont: Senior Game Designer Worked on titles such as Command & Conquer: Red Alert 2, Command & Conquer: Generals, Fallout: New Vegas (and subsequent DLC releases). Steve McNally: Senior Systems Designer Worked on titles such as Bioshock Infinite, the Delta Force series. David Severs (Cloudchaser): Systems Designer Worked at Turbine on Dungeons & Dragons Online Stephanie Newland (Merveilleux): Content Designer Worked on titles such as Alpha Protocol and Fallout: New Vegas Programming Nima Olang: AI Programmer Artists Peggy Chung: Concept Artist Worked on Pacific Rim. Erik Saulietis: World Artist Previously worked at Cadenza Interactive on various projects. Lukasz Wieczorek: UI/UX Designer Rory McMahon: Modeler Also, while the next group of people aren't exactly new to the company, they've been promoted to full-time positions within the Tribe to work on content creation. Please help me congratulate: Jonathan Breitner (Blitzin) Christian Nava (Chyris) Stephen Chin (GhostJaguar) Alex Schaeffer (TheDanceCommander) Welcome to the team, everyone! We're all really excited that these talented individuals have joined our team to help us make Firefall be all it can.