I'm not exactly the most well versed in all of the aspects of shooters and their mechanics but i feel some of them don't mesh well with the kind of shooter that firefall is. Some of the mechanics seem counter intuitive to the design and one in particular constantly bugs me. Spread, recoil, RNG or whichever you prefer to call it is when the accuracy of a weapon is lowered so that bullets will travel in an ever increasing distance from the center of the reticle based on your range. Generally i think of this as a way to limit the distance that a weapon is effective but it also makes the weapon easier to use by increasing the area in which a person can land shots but overall decreasing a persons accuracy by means of skill. (an example of spread for those who prefer pictures) Now my questions is (in regards to the bio rifle, bio needler , and i do believe even the nighthawk has a small bit of spread but ill have to double check) why do a select few primary weapons need to have spread? For the mini gun i can understand because of the rate of fire at the very least but i still feel like spread overall is a very skill limiting mechanic in comparison to damage falloff where your skill is preserved but your range isn't. But i'm interested in the benefits of this mechanic which may be something i don't quite understand yet and i'de like to hear what the community thinks of this mechanic and if it is indeed skillful gameplay.