Hello all, I wanted to take this opportunity to introduce myself and provide you with some updates regarding Firefall PvP. My name is Kevin Lee and I am the Lead PvP Designer on Firefall (I also go by TheMuffinMan). Currently, my focus is on arena PvP and before I go into greater detail, I would like to preface this post by saying everything that I am about to mention is currently in the design phase and is subject to change. My goal for Arena PvP is to create an accessible, balanced, and competitive experience that is largely independent of the PvE portion of the game. This means that arena PvP will have: Regulation frames Weapons, abilities and perks unique to arena PvP. Its own progression tract PvP ranks (essentially your PvP level) Unlocks (weapons, abilities, perks, cosmetics, etc.) PvP currency The ability to level through arena PvP (Participating in arena matches will earn you XP). Arena PvP will feature a horizontal progression system, which means you don’t become drastically more powerful as you rank up. Instead, you will unlock more strategic and tactical options that can be used in your loadout. Skill should be the ultimate decider in arena PvP and with the use of regulation frames and Arena specific weapons/abilities/perks, we will have a greater degree of control that will hopefully allow us to achieve a highly competitive and balanced PvP experience. I have found that when you attempt to balance the PvE and the PvP portions of a game simultaneously, you end up making compromises that are ultimately detrimental for the game as a whole. I would prefer not to make such compromises. More information on Arena PvP will be released as pieces are more developed. With the upcoming combat changes that c0wb0y is working on, there are a lot of things to test. I will be working with FadedPez to get information out to you as often as I can. Since my focus is currently on Arenas, I’m sure you’re wondering what this means for Broken Peninsula. Due to continued exploitation, a number of broken game mechanics, general lack of meaningful participation in BP, and our need to focus limited man power on something that will have the biggest impact, Broken Peninsula will not be maintained for the time being (most items unique to BP will be redistributed throughout the primary zones). It is clear that large scale PvP needs to be retooled, but this does not mean that the idea is being abandoned (more information regarding BP here). Many of the core ideas behind BP are sound and have a great deal of potential, but the implementation wasn’t as robust as it needed to be. After Arenas are fully implemented, I will shift focus to BP and investigate how to make OWPvP something that fits into the grand plan of Firefall. I don’t have details on what that entails just yet, but as I make progress I will be sure to keep you in the loop. I have also been reading through many of the feedback posts and there are a lot of great ideas and suggestions. Please keep them coming, because ultimately we are making this game for you.